Obs soundflower
Have you played with various I/O buffer, processing threads, and processor buffer range, multithreading. Usually with audio a larger buffer gives relief from clicks and pops.
#OBS SOUNDFLOWER SOFTWARE#
Is all sound coming in from motu? can you shut off software monitoring and still get what you need. Are you streaming live music and video in real time? can you borrow/get a 2nd computer run video on that, send audio from logic computer to 2nd. As an experiment simplify your process, (cut out camera's - audio OK? one camera - everything OK?. I'm not familiar with you computer, 2.3 GHz quad core, might not be enough power to dod all that. Low Latency is also on.ĭo you think simply the two-cam setup is too much for the Mac to process? I'd really like to use it now that my second cam is actually stable.Ĭan you put more memory into your MacBook Pro. I don't think it's an issue of too many plug-ins, because I bypassed all of them as a test, but still had the clicks & pops.īuffer size is at 256 right now, I tried all of them and this one worked the best with the least delay. Now, Logic is giving me CPU spikes, and random clicks & pops while recording. So, I now have a two-camera setup using both cams. What changed: just updated to Sierra, and the FaceTime camera is working flawlessly. I used to use just one webcam (Microsoft Lifecam), because the built-in FaceTime camera was very laggy with the OBS program. Up until now, I've had no issues with audio lag, or any video/sync problems. MOTU gives us sound to our headphones, and Soundflower sends the sound source into OBS, which allows us to stream live on Twitch. I record live in Logic, have some plug-ins running for nice sound quality. Aggregate Device is created to combine MOTU + Soundflower. I have mics and everything running into my MOTU Traveler.